Gamification as a basic tool in distance education
نویسندگان
چکیده
منابع مشابه
Gamification as a tool for enhancing graduate medical education
INTRODUCTION The last decade has seen many changes in graduate medical education training in the USA, most notably the implementation of duty hour standards for residents by the Accreditation Council of Graduate Medical Education. As educators are left to balance more limited time available between patient care and resident education, new methods to augment traditional graduate medical educatio...
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Clinical correlations are tools to assist students in associating basic science concepts with a medical application or disease. There are many forms of clinical correlations and many ways to use them in the classroom. Five types of clinical correlations that may be embedded within basic science courses have been identified and described. (1) Correlated examples consist of superficial clinical i...
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Gamification can be defined as the process of adding games or game elements into something in order to encourage participation (Webster). Although the notion of learning subjects such as physiology or pharmacokinetics by playing games seems inane, it has actually been proven to help develop the skills of healthcare professionals and improve their overall confidence. Traditional lectures focus o...
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In this paper we report results of the use of a telepresence application in a simulated distance education setting. The application combines video-conference with a networked virtual environment in which the instructor and the students can experiment with virtual object in a collaborative manner. The teaching for Understanding (TFU) framework is used as the pedagogical approach. Current prelimi...
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ژورنال
عنوان ژورنال: Revista de Tecnología Informática
سال: 2020
ISSN: 2531-2197
DOI: 10.35429/jct.2020.12.4.17.23